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Ibero-American Journal of Exercise and Sports Psychology

DESCRIPTION OF PHYSICAL PRACTICE HABITS AND USE OF VIDEO GAMES IN SCHOLAR, ACCORDING TO THEIR PERCEIVED LEVEL OF MOTOR AND VIDEO GAME SELF-EFFICACY

RESUMO

Pablo Jos�© Borges Hern�¡ndez, Ricardo de la Vega Marcos y Roberto Ruiz Barqu�­n

Previous studies indicate that the time children spend in physical activity is currently limited. This paper wants to determine if a relation between significant influence on the level of perceived self-efficacy in videogames or physical field and the time spent to these activities exist. This study is developed with a sample of 225 participants from four schools with different socio-cultural contexts. As expected there is a relationship between the amount of time spent on physical activity and/or game play (\rho = 0.237 and a p-value of 0.001), and perceived self-efficacy level, devoting more time to practice those with a higher level of specific self-efficacy. It was more in motor field that in videogame, with a relationship (\rho = 0.4 and a pvalue of 2e-09). Moreover, children spend two times longer doing physical activity to playing video games.

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